Cosmic Horror transports players back to early 20th Century America - although not an entirely familiar one. 

Inspired by the works of H.P. Lovecraft and other authors of weird fiction, Cosmic Horror takes place in a world where terrible, ancient beings beyond our understanding are pushing their way through the thin veil of our reality. Willing these eldritch entities into our world are numerous cults, fanatics, and blasphemous scholars, in willing and unwilling union with unnamable and ancient creatures that have haunted Earth's dark places for millennia.


The Cosmic Horror core box contains the rules you’ll need to combat cultists, supernatural horrors and cosmic terrors beyond understanding, as well as containing all the miniatures you'll need to get started.

Cosmic Horror introduces rules for Sanity, Insanity, strange environmental effects and multiple variations for your Eldritch Horrors - as well as new weapons and investigator abilities to combat them.

Contents of the core box:

1 x Spectre Cosmic Horror Rules A5 pamphlet (Spectre Operations required to play)
4 x FBI Agents
1 x Investigator
2 x Townsfolk
3 x Human Cultists
2 x Hybrids
1 x Lesser Horror
1 x Eldritch Horror

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This short 24 page addendum details additional rules for Cosmic Horror, focusing on combat, weapons, and the summoning of entities, as well as new character and creature profiles.

  • Combat Mechanics: It outlines Assault Actions, including momentum usage, Awareness Tests to avoid attacks, and Counter Assault Reactions.

  • Weapons: It provides profiles for various melee and ranged weapons with special rules like Bludgeoning, Armour Piercing, Slashing, and Automatic.

  • Shub-Niggurath: It includes rules for summoning the Avatar of Shub-Niggurath, different forms (Manifest, Faded, Whisper), and special abilities like "The Black Goat" (spawning fragments) and "Uncontrolled Growth." The summoning ritual is also detailed.

  • US Police: It provides stats and equipment options for US Police officers.

  • Shoggoths: It describes Shoggoths, their abilities like "All Seeing Eyes," "Protoplasmic Tendrils" (with a "Grasp" effect), "Crush," and "Absorb," and their "Amorphous" nature.

The Cosmic Horror range is growing quickly, with additional Agents, Investigators and horrors for them to combat...

 

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