Spectre: Out of Time
Spectre: Out of Time
Spectre: Out of Time
Spectre: Out of Time
Spectre: Out of Time
Spectre: Out of Time

Spectre: Out of Time

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Spectre: Out of Time

Rules for Skirmish Warfare Across the Ages

Designed to be Miniatures agnostic (miniatures shown courtesy of Perry Miniatures), Spectre: Out of Time is a new rulebook that showcases the flexibility of the Spectre Operations V3 system, expanding its cinematic, stress-driven mechanics into history's most volatile eras. From sword-and-shield skirmishes to musket volleys and trench-clearance firefights, this book retools the core Momentum and Action economy for use across centuries of conflict.

At its heart lies a universal toolkit:

  • Era-specific Orders and Reactions capture the communication challenges of each period - from shouted commands and banners to field radios and smoke signals.

  • Formations and Discipline rules recreate how cohesion, morale, and battlefield doctrine shaped combat outcomes.

  • Force Builders and Period Equipment provide everything needed to run historical skirmishes with minimal abstraction and maximum authenticity.

Whether it’s a knight rallying levies, a partisan ambush in a Spanish village, or an SAS patrol probing a North African wadi, Spectre: Out of Time puts you at the centre of history’s small-unit fights.

Spectre: Medieval (1066–1500)

Spectre: Medieval brings the brutal intimacy of pre-modern war to life. From border raids and castle breakouts to ambushes on muddy trails, the game emphasizes:

  • Melee-centric combat, where blades, polearms, and morale decide victory

  • Levy vs Disciplined fighter dynamics, with morale pressure at the core

  • Historical formations like Shieldwalls, Wedges, and Skirmish Lines

  • Characters - Commanders, Standard Bearers, Priests - whose presence shapes momentum, morale, and battlefield cohesion

Command relies on proximity and presence, not technology. Every duel, rout, and rally echoes with the clash of iron and the cries of men fighting to survive the hour.

Spectre: Revolution, Empire, and Union (1775–1865)

Across three conflicts, American War of Independence, Napoleonic Wars, and the American Civil War - this module brings focus to the small-unit clashes lost in the shadow of massed volleys and cavalry charges.

Each sub-era explores:

  • Drilled vs Militia Elements, where formations drive momentum

  • Battlefield Orders like Hold the Line!, Fix Bayonets!, and Line Fire!

  • Era-appropriate stress tables capturing the difference between veteran regulars and terrified farmers

  • Unique national traits and guerrilla rules, from Continental ambushes to Spanish partisans and Confederate raiders

This is the war behind the lines, duels at picket posts, sabotage raids, and bayonet charges at crossroads and creeks.

Spectre: World War II (1939–1945)

Global Skirmishes in a World at War

World War II spanned continents, ideologies, and armies of every size. Spectre: WWII narrows the lens from grand offensives to the brutal, personal firefights fought by squads, partisans, and specialist teams across every front, from bombed-out cities to remote jungle paths.

This module captures the diversity and scale of the conflict through:

  • Extensive force options for the major powers - Britain, Germany, the USSR, the United States, France, Italy, Japan, as well as minor nations and resistance movements across Europe, Asia, and Africa

  • Detailed profiles for regular, elite, and irregular troops, including Fallschirmjäger, SAS raiders, Soviet recon scouts, French maquisards, Japanese jungle scouts, US Rangers, and many more

  • Full vehicle rules and WWII armour profiles, enabling scenarios with Jeeps, Bren Carriers, Sd.Kfz half-tracks, Shermans, Panzer IVs, T-34s, and improvised civilian transport

  • Orders and Command systems tailored to WWII operations, including Suppressing Fire, Dig In, and Push Through, with interference rolls simulating battlefield confusion, radio failure, and chain-of-command breakdowns

Whether you’re leading Italian Alpini in the mountains, Soviet tank hunters through ruined suburbs, or Chindits deep into Burmese territory, Spectre: WWII offers a detailed, atmospheric system for historical skirmish storytelling - where every burst of fire, order given, or failed morale test can change the course of a mission.

This is the war fought in ruins, hedgerows, and jungle trails, where squads made history, one firefight at a time.

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